Just Sound Effects Melee Weapons WAV

Just Sound Effects Melee Weapons WAV

THE POWERFUL MELEE WEAPON KIT
Are you on a quest to take your medieval battle scenes to the next level? Look no further than MELEE WEAPONS, a sound effects library that captures the spirit of melee combat. Smash your production with the clank of swords, the quick slice of daggers, the powerful swing of axes, the crushing force of maces and the sturdy block of shields.

AN ACOUSTIC ARSENAL
MELEE WEAPONS is a true treasure of sounds. It brings you everything you need to design a medieval melee fight on the fly. You get pre-designed weapons like swords, axes, blunt weapons and shields and a huge arsenal of recordings that serve as source material. To make the workflow of this library even more efficient, we made sure that the names of the recordings correlate with each other and decided to set every sound in the recording file to a 100bpm grid normalized to -6db. This way you can create your own melee weapon sounds in no time!

Created for game audio and movie sound design, this collection of pre-designed weapon sounds and carefully recorded source material is the perfect choice for designing epic medieval battle scenes right out of the box.

Dagger
Sharp and quick sounds for stealth attacks and precision. From subtle swishes to more distinct hits of successful strikes.

Swords
Robust and resonating weapons, characterized by rich metallic overtones that embody speed and power.

Axes
Heavy and impactful sounds, marked by deep strikes. Swinging creates a whoosh that expresses its weight and momentum.

Maces
Weighty and forceful, characterized by deep, crushing impacts. Blunt weapons stand out for their destructive power.

Shields
The sound of a shield is defensive in nature. It’s marked by a solid, metallic or wooden impact when blocking attacks.

RICH METADATA
Well-organized sound libraries improve your workflow and save a lot of time. That’s why our sound effects are categorized according to the Universal Category System and embedded with rich descriptive metadata.

The UCS aims at a consistent categorization of sound effects, a uniform file name structure and easier maintenance of a sound effects library.

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